Skip to content
Echoes of Insight

Tetris Wouldn't Triumph at The Game Awards — An Additional Classification Could Fix That

Each time a prominent honors show approaches, there’s always a demand for the addition of new categories to recognize unsung work and delight the hearts of fans with niche passions.

A fellow writer has already made advocating for terror-themed awards. It would be amazing. The same goes for strategy board titles, which is someone's personal cause. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, I possess a compelling case backing this proposal is the most urgent above others. The demand is this: It's essential to create a category for puzzle games.

The Genre Classification Challenge

Organizing artistic expressions defies precise measurement; it’s very subjective, and typically spark debates concluding with vague boundaries. It's understandable that movie academies avoid this approach. But it is an unavoidable compromise in the world of gaming, which are so diverse they barely qualify a single creative category.

To recognize the complete range of gaming accomplishments to gain proper attention, and for games of all stripes to have a chance for representation, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies offer these genre categories for Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Together, these classifications actually cover a lot of ground, making space possible for most games within them.

Different situation exists for puzzle games. No suitable classification appears to put them. Think about these recent excellent titles, showing diverse approaches: structural challenges in a particular game, the pulse-pounding block-matching of another game, thought-provoking social scenarios from additional release. Which classification works within current classifications? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.

  • An iconic brain-teaser received no recognition completely that year
  • Another creative title received no nominations in 2019
  • Well-received sorting experience received no acknowledgment that year
  • Only a few puzzle games managed to sneak into niche award types

Value of Brain-Teasers

These are often modest productions, yet the craft in brain-teasers is of massive significance. Iconic mobile puzzle games stand as most engaged experiences worldwide continuing this trend for many years.

The famous puzzle experience challenges famous sandbox experiences competing to become highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with almost every other genre.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. You could fill multiple candidates interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude numerous deserving experiences.

Restating the point, these are games without proper classification during prominent ceremonies. Puzzle game makers are working at the demanding boundary interactive creation, producing among most fundamental forms within interactive entertainment. Comparable to cinema stunt performers, they merit acknowledgment. Don't make them wait 35 years.

Written by

Michael Mitchell

A tech enthusiast and journalist with over a decade of experience covering digital innovations and consumer electronics.

Echoes of Insight

Type to search articles.